﻿using System;
using Lightray.Hattrick.ChppLib.EntityTypes;

namespace Lightray.Hattrick.ChppLib
{
    public class CandidatePlayer
    {
        public CandidatePlayer() { }

        public String FirstName { get; set; }
        public String LastName { get; set; }
        public HattrickAge Age { get; set; }
        public String CurrentOwner { get; set; }
        public String HighestBidder { get; set; }
        public int CurrentBid { get; set; }
        public int TSI { get; set; }
        public Specialty Specialty { get; set; }
        public DateTime DeadLine { get; set; }

        public SkillLevel Form { get; set; }
        public SkillLevel Experience { get; set; }
        public SkillLevel Leadership { get; set; }
        public SkillLevel Stamina { get; set; }
        public SkillLevel Keeper { get; set; }
        public SkillLevel Playmaking { get; set; }
        public SkillLevel Scoring { get; set; }
        public SkillLevel Passing { get; set; }
        public SkillLevel Winger { get; set; }
        public SkillLevel Defending { get; set; }
        public SkillLevel SetPieces { get; set; }

        public override string ToString()
        {
            return string.Format("{0} {1}", FirstName, LastName);
        }
    }
}